The Robotics Stack
00:18:27 · Xara
Versus something that's 40 to 60 kilograms like a doll or a 40 kilogram Unitree, it's a huge improvement when it comes to weight and reductions. Because we are one of the first robots on the market that actually interact intimately with humans. We believe that making light is very very important. And I wanna add a note to this is that when we build our robots, we wanna make sure it's very distinctive from a dog. So when we look at a dog, obviously, it looks like a human. Right? But we actually don't want it to look too much like a human because we don't want us people to see it as a upgraded or a better version of a doll. In fact, we wanna build a new species, a new type of being. Right? Somewhere between a human and machine or a combination between the two. I'm a huge fan of a lot of different sci fi movie, you know, Blade Runner, and I play a lot of sci fi games like Cyberpunk twenty seventy seven, my favorite game. And we wanna combine a lot of robotic or sci fi elements with human elements. We have to realize it's actually a consumer electronics. So there's power button, and there's also ports where you can actually do charging and put in some kind of latest data and software. There's places where you can probably switch out a battery pack and so so forth. It's a balance between what's possible with engineering and what's possible with aesthetics. We need to make sure it looks good too. So the whole thing comes out in a way that we constantly remind user that it is a robot. It's not an upgraded version of a doll. It's distinctively a new species, a new type of being. And the reason why we have this kind of three layer architecture, let me share this with you, is that we wanna build the robots in a way so that the skin and muscle can be changed. So once in a while, maybe you wanna switch to a different face, different skin, you can do that. You want a bigger breast, you want a bigger butt, you can do that. So the internal skeleton is stable. You only need to buy one skeleton. But the muscle, the face, even the private parts can be changed to any kind of configurations that you want. You can customize it. Because at the end the day, it's a consumer product, and people all around the world has different preferences for beauty.
00:20:19 · Xara, Leo
No matter it's a beautiful robot in human, female, or male form, we wanna make sure we customize this to different area and regions that are preference for for beauty. [00:20:27] S1: It's pretty much like changing your phone's case or background. [00:20:31] S2: Exactly. So that's a good analogy. Yes. [00:20:33] S1: When talking about movies, this really makes me think about a combination of her and ex Makena, if you... I've I've seen both probably. [00:20:41] S2: I've seen both. I'm a huge fan of both movies. Incredible movies. A lot of inspiration in our company. Yes. [00:20:45] S1: So it's like the internal body skeletons of the robot is what you manufacture with all of metal actuators and so on. The muscle part is actually not exactly muscle in an anatomical sense. It's more like it will shape the body and then the skin will make the appearance. Right? The muscle doesn't have any impact of on movement.
00:21:04 · Xara
[00:21:04] S2: I think that's a good way to describe it. But let let me add more notes to that. So in order to create the most human like muscle, we have to study human anatomy because humans, we are a very complicated species. There's over 206 bones. We have 652 up to 800 different kind of muscle groups, depending on definitions. Just on our face, our face have 40 different muscles... Muscles. Right? So in order to create the most human like robots, we we try to three d print every single one of the muscle parts in the shape and form of the real human muscle. We try to do a lot of simulations and physics on the muscle parts. So humans are incredibly complex with so many different parts. When you look at us in detail, we we have over we have over, you know, 26 bones, 600, up to 800 muscle different definitions. Right? Very, very complicated. So in order for us to do this whole entire thing, we put a lot of work into the muscle. So in order to understand that how to build the most human like robots, we actually study every single muscle on our body, and we try to create cell map, our air stream muscles. We we turn to a lattice structure so that later we can three d print the muscle. Then we do models to do physics simulations to try to make sure the physics of hobby is very similar to a real muscle, then we three d print the muscle. So to answer your question, we actually need to understand how every single one of our muscles works in conjunctions. Also, try to make sure that the the feeling when the user is feeling the muscle, it actually feels like a real muscle. And this was not possible before because this kind of very complicated muscle physics simulations was not possible with earlier technology. Right? Using, you know, the latest GPUs, using a lot of paracomputing solutions, we're able to understand the human muscles really well so that we can three d print it away. It feels like a real muscle.
00:22:43 · Oskar
[00:22:43] S0: And the material of the muscle is what exactly? And also the skin? Because you said silicon was kind of having the problem with the moisture coming from it.
00:22:52 · Xara
[00:22:52] S2: So the muscle right now, three d printed, it's called TPU. It's called thermal polyethylene. It's type of elastic polymer that can be formed to certain ships under, certain temperature conditions. So it's so nice because you can ship in any forms you want with three d printing technology. The skin, in fact, is a combination of WPU, water polyetherant with the silicon. So, basically, what happens is that beneath the skin, the core layer is still silicon. Right? Traditional silicon. But we overlay with a new type substance called WPU in order to make sure the skin does not have any kind of liquid or oils that comes out of it. And do you guys know what WPU is using? Take a guess. WPU. What do you think? What's some texture that feels like human, right, but not certain condoms? Well, let let me give you answer. It's actually using some of the best condoms or some of the materials in, you know, we're inspired by condoms, and we have very thin layer of condom like, substance and materials. We overlay it on top of the certain skin so that it feels more like a human. Second thing is that because it was you... Utilized in condom, right, it has very good structure integrity. It's it's very hard to break. It's a very good elasticity. It actually strengthen the entire silicon to make it even stronger. And not only does it feel more like human skin, but it's also not oily, and it also is more structurally more more strong than traditional silicone. So what happened between the skin, the muscle, and skeletal layer is that there's also heat sensor. So when you touch our robots, it actually maintains it's 37 degrees. Also, there's feedback sensors underneath the skin as well so that when you touch it, it actually respond to you. As I showed you earlier, there's actually sensor implemented as part of the vaginal parts. The skin and the muscle itself is a very complex system with the skin on top, with the sensor and heat parts, in the middle, and there's muscle and skeleton right beneath it. So the whole thing is so precisely engineered way, and we we take so much inspiration from humans. Right? And we try to essentially understand human... How human works and build it in a way so that it's it's almost feel like a human. And another note that I wanna build is that the whole machine is modular.
00:24:47 · Xara, Oskar
And I just wanna emphasize that because the skin, the head, the muscle can be a modular design, you can switch out any kind of head, skin, and muscle anytime that you want. But the skeleton is stable. You only need to buy one skeleton. Then later on, if you wanna change to another look, you can customize it any way that you want. [00:25:04] S0: I think on the website when I checked it, I checked it multiple times and I think you were constantly working on it because you're, like, starting out kind of and doing all sorts of changes and updates, of course. But there, it seemed like you had some specific base versions that you were going to offer. Is that still the case? Or or would you say, okay, we just have this one base version, and then you can customize as you want.