Tech Lounge
00:22:28 · Chris Chinchilla, Will Stewart
[00:22:28] S0: Yeah. Awesome. Yeah, and there's a lot of other things besides, I can see GPU support, etcetera, etcetera. The template seems interesting as well. Yeah, I might actually ask you just one more very quick question, which I should have probably said at the beginning, asked at the beginning, but I'm just interested to know, like, why did you start in the first place? [00:22:44] S1: I'd say probably by accident, but myself and my co founder, we met playing online games. And when we were 11, we then had to deploy a load of game servers on Hetzner and OVH bare metal with our pocket money. Doing that with Bash Scripts back in the day when we were young was a painful experience. Back in the day... [00:23:03] S0: Looking at you, this probably was ten years ago. It [00:23:07] S1: was ten years ago. For me, it was back in the day. So in the early 2010s, deploying game servers on bare metal, And then we went off to university, learned how to code properly, and thought, well, what can we build now? So we turned our hands to a game server hosting platform built on top of Rancher, then built it. When Mesos came out, we then moved to Mesos. And then we realized a game server wasn't going anywhere. That is also true. I did lose the Orchestrator Wars. I am a huge Mesos fan. No. I used to love it too. I do wish you had won, but in another universe. Turn the timeline. [00:23:44] S0: A very uninteresting Marvel movie, maybe.
00:23:44 · Chris Chinchilla, Will Stewart
[00:23:44] S0: A very uninteresting Marvel movie, maybe. [00:23:47] S1: Yeah, I think Marvel should commission that as a new show. We realized if we could dockerize a game server, we could dockerize a database, a microservice, a data workflow, a developer workflow, preview environment, staging, prod. Everything could be dockerized. And then we went an all in. Post commit, how can we get everything? We built a platform for ourselves. If I was going to build another application, could I... What would I want to get it to production? Let's put it in one platform. And that's what we've been working on [00:24:19] S0: for Do you use your [00:24:20] S1: own service to play games now? We've deployed a few Minecraft servers and some other game servers on on the platform. Kubernetes until recently hasn't worked too well with UDP, but... Okay. [00:24:30] S0: Oh, okay. Yeah. Fair enough. [00:24:31] S1: That has changed recently. Oh, really? For the support Simon again. Which Mezos was exceptional at. [00:24:39] S0: Yeah. Cool. Awesome. Alright. No worries. Thank you very much. Cool. Great. So that was it. That was our guest today. Thank you very much for joining me in the Tech Lounge. I have been Christian Chella. If you want to know more about Tech Lounge, head on over to christianchella.com or please tell your friends about us. It's quiet and cozy in here, but the more listeners, the merrier. You can find more at christianscheller.com/podcast or in the show notes or episode notes wherever you found this podcast. Thank you very much for joining me, and you're most welcome next time.