two & a half gamers
00:29:06 路 Jakub Remiar, Felix Braberg, Matej Lancaric
[00:29:06] S3: Yes. It's level devil type of thing. Yeah. Two people that made the game that's pretty much funding their lives, and they don't care because it's funding them, like, you know, pretty well. And what is the 70 k a day? [00:29:17] S0: 60, 70 k. [00:29:18] S3: 60. Okay. So let's say 2,000,000 a month. Yeah. That that this makes in clean. [00:29:22] S2: There's like so revenue. Many... I mean, there's even, like, there's so many TikTok videos as well. So it's like all all these kind of organics are just getting from creators. Because this is very streamable game. I mean, it's the same. Yeah, exactly. Wait. Wait. Wait. Wait. Wait. Today's Wait. Episode is brought to you by PVX Partners. Developers now have a new way to fund their marketing. It's called PVX Card. If you're scaling your gaming business and need more capital for UA, here's the deal. Your credit limit grows with your marketing performance. The higher your ROAS is, the more credit you will have available. It's dynamic, flexible, and scales as fast as you do. Just check out pvxpartners.com/cards and scale your UA with PvX card. Again, pvxpartners.com/cards and get your PvX card to scale your game. Thanks PvX for sponsoring this episode. Also, you know what I'm always talking about with this voxel pixelated whatever low poly blocky style art style. Like, this is the best CPI you can get. [00:30:39] S3: Oh, yeah, yeah, yeah. [00:30:40] S2: This is the best CPA you can get. So, yeah, this has, like, so much potential.
00:30:40 路 Matej Lancaric, Felix Braberg, Jakub Remiar
[00:30:40] S2: This is the best CPA you can get. So, yeah, this has, like, so much potential. [00:30:45] S0: Dude, let's just let's just also, like, say, like, what we said before. It's also super fun. Like, we just Yeah. Locked into that. Like, we're like, do this. [00:30:52] S3: Yeah. Yeah. Yeah. [00:30:53] S0: Yeah. Exactly. [00:30:54] S3: Yeah. It's not that bad. It's quite fun, you [00:30:56] S0: know. Well made. [00:30:57] S3: Yeah. Pretty, pretty well made. And also [00:30:59] S2: still guys are still working on it. [00:31:02] S3: Yeah, yeah, of course. There's a mention of like actual online multiplayer as I heard. But, yeah. [00:31:07] S2: Also But I [00:31:08] S3: guess, it's their biggest advantage that it pretends for the kids that it's online and it's not. Actually, even Yeah. For me as a parent, that would be, like, a better alternative because I know it's safe because those are just NPCs floating around. [00:31:20] S2: Yeah. Exactly. Exactly. [00:31:21] S0: But you do get you do but you do get you do get ads with tits on them. So Okay. We kill them nice things. [00:31:28] S2: If you if you if you if you played offline, then it's fine. [00:31:34] S0: Can't you can't don't speak what destroys my my liver fear. Like stop it. Yeah. [00:31:42] S2: No. Also the the the fun fact here is this game was actually nightclub craft before and they rebranded it in 2022.
00:31:42 路 Matej Lancaric, Jakub Remiar, Felix Braberg
[00:31:42] S2: No. Also the the the fun fact here is this game was actually nightclub craft before and they rebranded it in 2022. [00:31:53] S3: Oh, really? I think I saw that on their portfolio because they have few games on the portfolio which was. Which pony worldcraft, candy worldcraft, hunter craft, zombie, fantasy dragons. I guess they they like, you know, is the [00:32:07] S2: usual. Yes. [00:32:09] S3: Who who who run the strategy? Colibri with Idle Miner? And then like. [00:32:14] S2: All the [00:32:14] S0: all the. Fireman minor. Yeah. Yeah. Banking minor or [00:32:18] S2: I do bank taekwondo. Yeah. Yeah. But it's all like sandboxed, casual, single players, pixelated, offline, whatever. Yeah. And same thing. This voxel type of stuff. [00:32:30] S3: Whatever. This is not voxel by the way. This is just. [00:32:32] S2: That's what's it. Okay. Sorry. [00:32:33] S3: Blog based. [00:32:34] S2: Blog based. Okay. Fine. [00:32:36] S0: Do you think it's two people then? If it's this many titles? [00:32:39] S3: Man, like these titles just look big. They're not big. Especially if they're on the same exact back end, same exact front end, and just, like, different skin or what. Like, look at this. [00:32:49] S2: It's the same thing. [00:32:50] S3: Yeah. It's the same thing. It's just different visuals. So... Yeah. And you can create these things in, like, one afternoon. [00:32:57] S2: Yep. Oh, well, come on, man. [00:32:59] S3: If you have the editor for these things, like, [00:33:02] S2: it goes fast. Not the first one that... You know?
00:33:02 路 Matej Lancaric, Jakub Remiar, Felix Braberg
[00:33:02] S2: it goes fast. Not the first one that... You know? [00:33:05] S3: Not the first one. Like, if have the first one afterwards. [00:33:07] S2: Oh, yeah. Yeah. Fair. Yeah. Yeah. Okay. [00:33:10] S0: But it's still great to see this stuff happening on mobile. Like, it's less and less. Right? But it's always fun when we review something like this. [00:33:17] S3: Oh, yeah. Like, that's why we, you know, we review games that are, like, seven years old. It's still kicking in. Is actually extremely profitable. Yeah. It's extremely profitable. It's funding someone's jet ski life or whatnot. Yeah. And and they're they're living their best because of like bunch of Indonesians and and Indians and and they're they're perfect. [00:33:38] S0: Yeah. You know, like, they could they could probably upgrade their boats to even bigger ones. [00:33:43] S3: This is this is the version like the mobile success version of like all those indie successes of like mega chameleon or Mega Bonk or whatnot. This is it basically. But the difference is that people with the Steam games, they get money and they're like gone in like three months. These guys get like a life free rent. [00:34:03] S2: Yeah. Yeah. Yeah. Yes. But, you know, like Felix said, like, you you can upgrade your mansion to elite mansion. Yeah. Yeah. If you do it right. [00:34:15] S0: Yeah. And if you have ad revenues wrong
00:34:15 路 Felix Braberg, Matej Lancaric, Jakub Remiar, S1
[00:34:15] S0: Yeah. And if you have ad revenues wrong Ad[00:34:18] S2: Did anyone say revenue? Oh yeah. This episode is brought to you by FastSpring, the no drama D2C partner that's been scaling with mobile publishers for over twenty years. They're fast growing, profitable and seriously reliable, which is more than you can say about most vendors in this space. Anyway, whether you're launching a new web store, replacing your current D2C step or adding a backup plan, FastSpring is here for you. Visit fastspring.gg to set up your web store today. Fastspring.gg Hello FastSpring. Thank you very much guys for sponsoring this episode. [00:35:04] S0: Like, if let's say you're earning 40 k, yeah, my assumption is still true that you can double that if you do the things that I said. And then if Matej's assumptions are true, which they usually are, you can probably six x your user base. You can double how much money you get from the ads, and you can six x your user base. So [00:35:22] S3: Well, we we tech Candy Room games, and let's see if you guys reach out. Sometimes they do. Sometimes they They stop. [00:35:27] S0: Yeah. It's fine. And sometimes we hear from the grapevine that they tell us to go fuck ourselves. But [00:35:31] S2: Yeah. Exactly. [00:35:33] S1: Is also [00:35:34] S3: one of the options.
00:35:34 路 Jakub Remiar, Matej Lancaric
[00:35:34] S3: one of the options. [00:35:35] S2: Yeah. Yeah. Yeah. That's that's the life of the flat half gamers. And thank you guys for listening. See you next time. If you have, you know, any suggestions for similar games that you found and we should cover, let us know. Let us know. Gladly do it. Until next time. Bye bye. [00:35:54] S3: Bye bye. Ciao. Ciao.